
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Escape an impossible abyss as Ilia Movahed in a brutal, physics-based parkour climber. Execute precision vaults, wall-climbs, and high-stakes jumps to reach the summit. There are no checkpoints—one simple mistake will send you tumbling back to the start.
The press kit for Pointless Climb is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.