
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A lockpicking simulator that does not roll dice. Pin tumbler locks, simulated rather than scored: no hidden success chance, no progress bar. A pin sets because you held the pick still inside a window a fraction of a millimetre wide, long enough to catch.
The press kit for Shear line is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.