
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
No weapons. No shooting. Just dodging. Survive 15 seconds to clear a stage — and the stages never stop coming, or getting harder. Compete on the world leaderboards with a single number: the stage you reached. 42 titles, 20 bullet gimmicks, quarterly seasons.
The press kit for HITLESS is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.