
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A split-screen co-op FPS roguelike in a New York that folded. You don't decide when you smoke — the city does. You only decide what. Everything after that is a negotiation.
The press kit for Bad Trip: NYC is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.