
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Don't build more — make it flow. An idle factory game where one station always limits your line. Find it, feed it, and watch the bottleneck jump somewhere new. Secretly a real manufacturing simulation — with none of the math in your face.
The press kit for Flowline is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.