
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A stickman fighter where physics does half the work. Punch, grab, throw your opponent off the edge the more damage they carry, the further they fly. Nine modes, from deathmatch and tower sieges to football and hot potato. Two on one keyboard, or six online.
The press kit for SplatStick is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.