
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Follow ordinary civilians who fight for survival under bayonets during the 1937 Nanking Massacre.Combining survival‑resource management and multi‑character visual‑novel gameplay, this game strives to deliver hope and profound reverence for all living lives.
The press kit for 南京1937:刺刀下的呼吸 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.