
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
1999. The Cold War ended the other way, and America is at war with itself. A free-to-play, 200-player military sim set in one Appalachian river valley. Every building can be entered. Every building can come down.
The press kit for Internal Conflict is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.