
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 200-player war for one American valley. The Cold War ended the other way, and in 1999 the former USA is at war with itself. One persistent front across a 20 x 24 km Appalachian river valley: dig trenches, haul supplies, hold the line. Free to play. Never pay to win.
The press kit for Internal Conflict is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.