
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Psychotrons is a point and click in the wake of Monkey Island, there is no game over. 90+ challenges/screens where the player collects Lost Neurons and convinces the Psychotrons to give up them engaging in absurd conversation. There is no graphic violence and it is a full OFF-LINE game.
The press kit for Psychotrons is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.