
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In this horror adventure game, the player takes on the role of a viewer who watches Sana Okuizumi’s live stream, issues instructions, and experiences firsthand how she overcomes various crises.
The press kit for 推しと怪異と配信と is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.