
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You owe 1 million $ and all you have is a disco ball! A hectic but satisfying incremental swiping game about creating the perfect party night with light effects. Juggle cooldowns, upgrade equipment, earn $$$ and most importantly: Make numbers go up!
The press kit for Disco Ball Simulator 2000 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.