
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A Thai anomaly-spotting horror game. In 1997, a man swore something was in his house. His psychiatrist said no. Now the case is yours. Go through his old CCTV tapes, report every anomaly, and figure out why this case never made sense.
The press kit for Kritsana is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.