
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Pierline is a short first-person psychological horror game about an ordinary night that takes an unexpected turn. You play as Daniel Hayes, a Florida traffic officer who decides to spend the night fishing at an old pier along the coast, after a friend recommends the place.
The press kit for Pierline is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.