
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A single-player horror game about being hunted while you work. The contractors have given you ten nights to dig your debt out of an ancient dungeon. Everything you are carrying is lost when you die, and every death costs you one of the nights.
The press kit for Dungeonhand is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.