
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Port-City, 1997. You take the overnight security shift at the Brannigan Building and find a box of a missing detective's case tapes. Six hours until dawn. An arcade cabinet that isn't plugged in. A phone that rings at 3:17. A short, text-driven horror story with five endings.
The press kit for Jane Friday: After Hours is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.