
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
山の中にてあなたは偶然にも、怪談寺に迷い込む――。そこにいたのは、正体不明の奇妙な4人の人物だった。聞かされる怪談話の数々。王道ホラーから人怖、SFホラー、ホラーコメディなど多岐に渡る怖い話を楽しめます。VHS風画面短編集ホラーノベルゲーム。
The press kit for 怪談寺 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.