
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You voluntereed to work on the maintenance of a shaft capsule that descends into an unknown hole. You will have to manage your time to the best of your abilities to ensure you ever reach the bottom, if there is one. The thing we fear is unknown, although the unknown seems to know you...
The press kit for Sinking Hole is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.