
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
3v3 multiplayer chaos: three invisible ghosts trash a house while three hunters track them by radar and suck them up with vacuums. You can't see the ghosts — only hear the crashing. Catch all three, or wreck the place before the three-minute clock runs out.
The press kit for Chaos & Seek is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.