
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Teverim is a solo-developed game whose idea is to create a roguelite focused on building and managing a squad of adventurers. In this turn-based 2D game, you have to clear the levels using the available items and the skills of your party members to fight monsters until you reach the highest floor.
The press kit for Teverim is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.