
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A horde-survival roguelite in a cursed office tower. Weaponise the stapler, the hot coffee and the all-hands microphone, keep your panicking colleagues from quitting mid-fight, and ride the elevator up floor by floor. Overtime is not optional.
The press kit for Afterwork Apocalypse is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.