
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Command a ship in the age of sail across a fully circumnavigable globe. Read the wind, trade for a reason, fight broadside to broadside, board and take prizes, and build a name — alone or in Steam co-op. Simulated sea, living crew, seventeen period hulls, a family to leave it all to.
The press kit for Project Seaborne is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.