
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Command a ship in the age of sail. Read the wind, beat to windward, and cross a fully circumnavigable globe hunting profit, prizes, and a name worth remembering — alone or in co-op with friends. Trade, crew, combat, weather, and legacy are all simulated.
The press kit for Project Seaborne is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.