
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Dig deep, unearth treasures, and survive the thirst. An active incremental mining roguelite. Upgrade your gear, push deeper, and pay the water bill, because you can't drink gold.
The press kit for You Can't Drink Gold is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.