
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Defend a medieval starving city and decide how far you will go to survive: slaughter horses and dogs, arm the old and the young, and sacrifice your humanity. A dark survival city builder where, sooner or later, everyone will die.
The press kit for Everyone Will Die is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.