
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Gravity is a suggestion. CLINK is a fast red-vs-blue arena shooter where the walls and ceiling are drivable ground. Snipe from above, ram rivals off a wall, lay mines anywhere. Six classes, many arenas, bots that fight everywhere, online play, and a map editor.
The press kit for CLINK is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.