
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
There's no prop menu. You're a lump of clay — squish yourself into a barrel, a bench, or whatever that thing in the corner is, then freeze and pray. Someone else has a gun and zero chill. 2-16 players, and your disguise is only as good as your art skills. Sorry.
The press kit for SQUISH & SEEK is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.