
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 1-4 player bullet-heaven roguelite where the whole city is hunting you. Draft cards every level until one pistol turns into a screen-clearing mess, and watch out for the traffic, the third rail and whatever is running each district.
The press kit for Scrapstorm is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.