
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A trollish 2D platformer where floors collapse, exits run away, and nothing can be trusted. Die, learn, retry, and survive 300 handcrafted levels at launch, with free updates planned to grow the chaos to 500+ levels.
The press kit for Everything Hates Me is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.