
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Explore an office swallowed by darkness with only a camera to guide you, photographing and reporting traces of spirits in this short psychological horror game. Use flash and night vision to uncover anomalies. But not every anomaly is something you should photograph.
The press kit for TRACE//5 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.