
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A short incremental game about hunting monsters for rare loot by upgrading a resurrecting horde of unpaid interns. Warp the odds. Earn eternal retirement. All with zero labor cost.
The press kit for Drop Rate is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.