
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A co-op survival horror for 2 to 4 players. Earth is dying from climate change, and you've been sent to a new planet to survive. Nothing chases you, but something is watching.
The press kit for SINSTRUCK is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.