
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Ever wonder where your bags go after check-in? In Too Much Baggage, keeping the airport moving is your problem. Build and expand a network of belts, route bags through security, and adapt as your airport grows. How long can you keep the world’s baggage flowing?
The press kit for Too Much Baggage is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.