
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Online social deduction in a cosmic-horror castle for 4–8 cultists. Follow the schema and lay out the ritual objects on the pentagram — but one of you is a traitor. Every ruined ritual ends in a vote and a sacrifice. Three successes or three failures decide the cult's fate.
The press kit for Ritual Disorder is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.