
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You're not just surviving — you're leading. An isometric zombie survival and colony sim: scavenge a world where loot never respawns, build a base that holds, and keep a community of survivors alive. The dead are slow, drawn by sound, and they never stop.
The press kit for Lead the Living is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.