
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Build flatpack furniture and decorate showroom displays during the night shift in a giant Scandinavian furniture store, while demonic creatures hunt you through its ever-changing halls. HØLM. Build the room. Survive the store.
The press kit for Stockroom Syndrome is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.