
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Incremental tower defense game about one simple problem: TOO MANY CLANKERS. Build an absurd amount of firepower and reduce the CLANKERS to scrap.
The press kit for TOO MANY CLANKERS is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.