
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Hex-battlefield RTS that keeps the foundations of traditional RTS — gather, build, expand, train — but real growth happens in battle: every deed your forces accomplish charges your next card pick, changing your playstyle and turning the tide of battle. Four factions, solo vs AI, PvP up to 8.
The press kit for Warharvest RTS is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.