
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A new wave of refugees is flooding the checkpoint. Inspect every survivor, identify the infected before they turn, and stop the outbreak from spreading to the outside world in this tense zombie apocalypse screening simulator.
The press kit for Not Alive Enough is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.