
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
1983: a killer satellite is put into orbit, then forgotten. 2041: it wakes up, and everything circling the Earth becomes a target. One shot, a cloud of debris, a chain reaction. An incremental pixel-art game where you set off the Kessler syndrome.
The press kit for KESSLER: Orbital Incremental is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.