
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
I Am Plague is a dark incremental roguelite with automatic combat and permanent progression. Lead a horde of rats, collect mutations, create powerful synergies, and devour your enemies as you climb 200+ floors of a vast underground fortress. Every death makes you stronger.
The press kit for I Am Plague is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.