
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Nico's grandparents just gave him the orchard he spent his whole childhood resenting. The plan is to strip it bare, sell it, and never touch an apple again. Six gardens, three tools, and a season system that keeps handing him a reason to start over.
The press kit for Harvest Exit Plan is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.