
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An online party game where up to 16 players shove a bubblegum bomb onto each other. It pops after 30 seconds, and takes anyone nearby with it. Only the one holding it can see the timer. As long as it's not you. Take My Bomb.
The press kit for TAKE MY BOMB is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.