
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
ARCADE HALL 1980 — step into a neon-lit arcade at the turn of the eighties. Walk the aisle, watch the attract screens flicker, pick a cabinet and play. Six original arcade games under one glowing marquee: racing, shooting, bombing, breaking and digging — with more machines coming soon.
The press kit for Arcade Hall 1980 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.