
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Scavenge a junkyard, weld the scrap into a rocket of questionable structural integrity, and light it. Highest flight wins the shift — the Moon is 384,400 km up and your fuel tank is a rain barrel. 1-4 robots, one shared launch pad, no appeals.
The press kit for Junkyard Astronauts is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.