
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A deterministic horror autobattler. Bind extinct monsters as Pacts, arm them with Rites and Relics, then deploy. Your units fight automatically with no mid-battle commands you win by building the right answer before combat begins. Conquer wounds, deepen your Pacts, and automate what you've mastered.
The press kit for Dreadgence is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.