
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A deterministic horror autobattler. You are a page torn from the autopsy of a dead god. Bind extinct monsters as Pacts, arm them with stolen Rites and Relics, and deploy into wounds that remember every death. Then watch. You prepare an answer the past cannot refute.
The press kit for Dreadgence is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.