
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Co-op survival horror for 2–4 players. By day, scavenge supplies across shifting locations; by night, defend your shelter from the things outside. Craft weapons, set traps, cook, survive together, and break out of a dead world before dawn.
The press kit for MechInfection is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.