
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Experience a 2D psychological horror about the fragility of the human mind. Communicate with disturbed patients, solve diagnostic puzzles, and discover the correct frequency to cure them. Face your inner doubt as you navigate the dark labyrinth of psychological trauma
The press kit for D. is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.