
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Work the night shift at Lock 87, a canal checkpoint in a brutalist dystopian 1992. Inspect vessels, authorise passage, and earn enough to escape the district - while strange transmissions and security footage suggest you may not be alone.
The press kit for Lock 87 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.