
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Inside a giant machine of conveyor belts, teleporters and laser mirrors, GIZMO is a simple yet skillful Sokoban puzzle game. Control the tiny robot, collect gears and manage power until it boards the elevator and escapes, ending every experiment perfectly.
The press kit for Gizmo is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.