
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Something is stealing people's skin. And your dad might be one of the victims... In Not My Dad, a first-person psychological horror game, complete your daily tasks while trying to live with the disturbing presence of "DAD".
The press kit for Not My Dad is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.