
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Dad is acting strange, and maybe you're the only one who noticed. Meet Not My Dad, a first-person psychological horror game where evil may be lurking inside your own home.
The press kit for Not My Dad is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.