
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
NEVID is a first-person psychological horror about a fishing trip that never begins. When the friend he came to meet never arrives, Mykola tries to leave a Ukrainian village that seems determined to keep him there.
The press kit for NEVID is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.